* For a long time go around and around a deserted place, Tiky Ghost is not along now. He found a new girlfriend and they make friends. Now they can travel forever.
Tiky ghost now not FA anymore
Finally, he have a new friend that will come with him forever.
Try new Couple Mode with Tiky Ghost new version - New Adventure in Ghost World. Each player have one side, and only touch on your side.
Connect with your love with Couple Mode.
Link: View in App Store
Tuesday, February 18, 2014
Sunday, February 9, 2014
Flappy Ghost - Adventures of flappy ghost
* A lonely ghost fly in a dark city. He is weak and easy to be hurter by any tower in this city.
Come and guide him to fly throughout this city.
This game is very simple and very hard to master it. You touch and the ghost will fly on.
- Tap to my your ghost up
- Avoid the house
- Try to fly far far away
* You will lose if you hit the tower.
Come and try yourself how far you can touch.
Come and share your score with the world.
View in App Store
Link for iPad: View in App Store
Come and guide him to fly throughout this city.
This game is very simple and very hard to master it. You touch and the ghost will fly on.
- Tap to my your ghost up
- Avoid the house
- Try to fly far far away
* You will lose if you hit the tower.
Come and try yourself how far you can touch.
Come and share your score with the world.
View in App Store
Link for iPad: View in App Store
Labels:
challenge,
flappy bird,
ghost,
new game,
other game,
simple game,
stress
Wednesday, January 29, 2014
Sprite Kit: Introduction to new century
Sprite Kit is the new engine from Apple
It is the way that you can choose to go. Apple have a lot of plan to the future that you can join in.
With Sprite Kit, you can:
- Develop game for iPhone, iPad
- Develop game for Mac OS
+ With all new function of iOS and Mac OS
In future, you can:
- Develop game for Apple TV
- Develop game for Big iPad (12.9 inches)
- Develop game for iWatch (Apple Watch)
=> This engine is belong and main tool of Apple, so you will make your game before any tools.
Just choose right engine for your process and you never regret.
It is the way that you can choose to go. Apple have a lot of plan to the future that you can join in.
With Sprite Kit, you can:
- Develop game for iPhone, iPad
- Develop game for Mac OS
+ With all new function of iOS and Mac OS
In future, you can:
- Develop game for Apple TV
- Develop game for Big iPad (12.9 inches)
- Develop game for iWatch (Apple Watch)
=> This engine is belong and main tool of Apple, so you will make your game before any tools.
Just choose right engine for your process and you never regret.
Labels:
begin,
beginning,
engine,
game,
IOS,
IOS 7,
IOS programming,
make game IOS,
mobile,
Sprite Kit,
starting programming,
vietnam
Monday, January 20, 2014
Development is not a simple work
Development is not a simple work and cannot do by only some people.
Coding a game only the first step of developing a game.
- First step is very important because you decide to join in this era. However, it is not all. You have a lot of works to do to make sure your game successful. At the beginning of this era, if you game is good, it will be accepted by user because there aren't many games to play and user have enough time to test most of game. This time is very different, there are more than 100.000 games in AppStore and user cannot test all of these game.
* These are things you need to do:
- Make your title impressive
- Focus on your description
- Make beautiful screenshot
- Let people know you publish a game
* There are something you must do:
- Don't join some market, just create it.
- If you cannot create a market for your game, clone top game, not normal game.
- It is always enough space for your game, just do it or you never know how good your game is.
Coding a game only the first step of developing a game.
- First step is very important because you decide to join in this era. However, it is not all. You have a lot of works to do to make sure your game successful. At the beginning of this era, if you game is good, it will be accepted by user because there aren't many games to play and user have enough time to test most of game. This time is very different, there are more than 100.000 games in AppStore and user cannot test all of these game.
* These are things you need to do:
- Make your title impressive
- Focus on your description
- Make beautiful screenshot
- Let people know you publish a game
* There are something you must do:
- Don't join some market, just create it.
- If you cannot create a market for your game, clone top game, not normal game.
- It is always enough space for your game, just do it or you never know how good your game is.
Saturday, January 18, 2014
How can I start programming game on Mobile?
What do you do when starting programming game?
First of all, I saw all people (not only programmer) think making a game is very easy. They only see what happen in a top game and see certain feature, they think it is easy because many feature are in a lot of game.
And here is my advices, this is not easy. All of feature you must do or find them on Internet. You won't know anything about game, you will be very hard to find stuff to do this. So try a small game and you will see how much you must do to finish a game.
There are many things you must do to create a game (not good game) that is accepted by Apple (not the users). You must do step by step to collect experience and stuff to do game. It is simple if you like playing game, but harder if you only want to create game for commercial. Try to get some developer that like game and they do it because of their hoppy.
There are 5 level of games:
+ Tutorial game: Game that only created by some programer to test or teach you do something. It is lack of feature. Normally, it only have game play scene and no more (sometime only 1 scene). It is used only for learning not for publish. Apple won't accept these game in AppStore.
+ Simple game: Game that be accepted by Apple. It is a game because this have all feature to call a game:
- A gameplay
- Menu
- Conclusion
=> However, these game is not keep user long. They will become boring very fast and never come back to your game. It only use for learning and testing your game. But this is what you need to do when you begin programming. Try to publish some simple game and you will gain a lot of experience and stuff to do your next game.
+ Good game: Game is accepted by some of user. Now you game is better, they have some good feature and attractive your user,
This will have some of these feature:
- A good gameplay
- Keep user longer (1 - 3hours advance, this is good to keep user 3 hours)
+ True game: This game is attractive by a lot of user (milestone is 10.000 users). Your game is very good now.
This will have:
- Good gameplay
- Multiple mission
- Addiction
- Suitable with some user (they will play it a lot - 100 hours)
+ Top game: Your game have a unique feature (Facebook connection, Server - Client, ... ). You have huge fans and some of them are crazy because of your game.
* After you done a simple game (level 2) you will get a lot of experience and stuff to do next game. Please don't try to go over this level. You cannot finish a Good game immediate when you just start. Moreover, you will done 30 % your good game after you finish your simple game because most of them can be reuse very easy.
First of all, I saw all people (not only programmer) think making a game is very easy. They only see what happen in a top game and see certain feature, they think it is easy because many feature are in a lot of game.
And here is my advices, this is not easy. All of feature you must do or find them on Internet. You won't know anything about game, you will be very hard to find stuff to do this. So try a small game and you will see how much you must do to finish a game.
There are many things you must do to create a game (not good game) that is accepted by Apple (not the users). You must do step by step to collect experience and stuff to do game. It is simple if you like playing game, but harder if you only want to create game for commercial. Try to get some developer that like game and they do it because of their hoppy.
There are 5 level of games:
+ Tutorial game: Game that only created by some programer to test or teach you do something. It is lack of feature. Normally, it only have game play scene and no more (sometime only 1 scene). It is used only for learning not for publish. Apple won't accept these game in AppStore.
+ Simple game: Game that be accepted by Apple. It is a game because this have all feature to call a game:
- A gameplay
- Menu
- Conclusion
=> However, these game is not keep user long. They will become boring very fast and never come back to your game. It only use for learning and testing your game. But this is what you need to do when you begin programming. Try to publish some simple game and you will gain a lot of experience and stuff to do your next game.
+ Good game: Game is accepted by some of user. Now you game is better, they have some good feature and attractive your user,
This will have some of these feature:
- A good gameplay
- Keep user longer (1 - 3hours advance, this is good to keep user 3 hours)
+ True game: This game is attractive by a lot of user (milestone is 10.000 users). Your game is very good now.
This will have:
- Good gameplay
- Multiple mission
- Addiction
- Suitable with some user (they will play it a lot - 100 hours)
+ Top game: Your game have a unique feature (Facebook connection, Server - Client, ... ). You have huge fans and some of them are crazy because of your game.
* After you done a simple game (level 2) you will get a lot of experience and stuff to do next game. Please don't try to go over this level. You cannot finish a Good game immediate when you just start. Moreover, you will done 30 % your good game after you finish your simple game because most of them can be reuse very easy.
Labels:
begin,
beginning,
fun game,
game IOS,
game tutorial,
IOS,
IOS programming,
make game IOS,
Sprite Kit,
starting programming
Friday, January 17, 2014
Working with Sprite Kit
Sprite Kit is a new engine from Apple. It is started using from IOS 7.
Sprite Kit is a powerful graphic framework not only for IOS 7, it is also use for Mac. You can create side shooter, puzzle or a platform if you want. It is the recommend tool for any developer have interesting in Apple product.
It is the flexible framework that allow you can control all your object (SKNode) without knowledge about OpenGL. It means you can setup position, rotation, gravity and many more thing. All of child node can easy access the parent node and call function without creating new delegate. It is so awesome framework for new programmer!
It is a big step for Apple developer. All of this engine is free to use without paying. It is a big advance for Apple developer with other developer.
The only disadvantage of this engineer is it only work with IOS 7 and more. But it will be disappear after IOS 7 become more popular.
This blog will give you some things about Sprite Kit and give you the reason to choose this as your main tool to develop game.
Sprite Kit is a powerful graphic framework not only for IOS 7, it is also use for Mac. You can create side shooter, puzzle or a platform if you want. It is the recommend tool for any developer have interesting in Apple product.
It is the flexible framework that allow you can control all your object (SKNode) without knowledge about OpenGL. It means you can setup position, rotation, gravity and many more thing. All of child node can easy access the parent node and call function without creating new delegate. It is so awesome framework for new programmer!
It is a big step for Apple developer. All of this engine is free to use without paying. It is a big advance for Apple developer with other developer.
The only disadvantage of this engineer is it only work with IOS 7 and more. But it will be disappear after IOS 7 become more popular.
This blog will give you some things about Sprite Kit and give you the reason to choose this as your main tool to develop game.
Labels:
game,
game programming,
game tutorial,
IOS 7,
program,
Sprite Kit
Hitting Me - New World
1. Description:
- Hitting Me is a simple game that can help you spend your time to have fun. The only goal is get more score when hitting star. It is the fun game for playing with friend or your family.
- There are 3 mode in this game:
* Classic Mode: for playing normal, get all star before the big one.
* Crazy Mode: Hitting star like crazy.
* Zen Mode: You will play forever. If you get the bomb, you will lose some point.
* A shop for you to get more Star by using the support tool.
+ Clock: Get more time to continues get Star
+ Clover: Give more valuable star for you to get more Score
+ Bomb: turn all meteor to values star and you will not lose score when touch in meteor.
2. Guide Line:
- There are 3 mode for this game:
* Classic Mode: You need to get all the valuable item before you get the finishing item (Star). If you get Star, you will get another set that will appear and a bomb on the screen. Moreover, it divide to the stage and if you get the goal score, your time will increase 60 sec.
* Crazy Mode: Help you try “Hitting Me” in a special more that crazy. More and more STAR for you to get
* Zen Mode: Game that help you relax, there are nothing harmful in this game. You just click and click. Your score will be saved and increase each time you play this.
Menu of Hitting Me
Start With Many Star and Meteor
Go and Go
Shopping to get more thing to have more score
About author
Labels:
fun game,
game,
game mobile,
hitting me,
mobile,
new world,
star,
viet,
viet game,
vietnam
Game Designer
Now Blog will change to Game and only game.
Designing a game is not easy as you think. It take a lot of time to understand what the gamer want and most of them you need to be feeling by yourself.
Everything in game need to be suitable. Not only the background and the character, effect, font and button are need to be unique, too. The smallest thing like the dead time and money will take you a lot of time to be done.
Moreover, the music and sound will keep the user in the game longer.
Animation also important keep user not quit your game.
If you see a game with more than 1 million user and think you can do it along, it only because you have no experience. Come and try to do this, you will see your limit.
Designing a game is not easy as you think. It take a lot of time to understand what the gamer want and most of them you need to be feeling by yourself.
Everything in game need to be suitable. Not only the background and the character, effect, font and button are need to be unique, too. The smallest thing like the dead time and money will take you a lot of time to be done.
Moreover, the music and sound will keep the user in the game longer.
Animation also important keep user not quit your game.
If you see a game with more than 1 million user and think you can do it along, it only because you have no experience. Come and try to do this, you will see your limit.
Labels:
game design,
game mobile,
game programming,
program
Monday, November 22, 2010
Game Fun or Second Working ?
Game have the basic meaning is something that you can use to entertainment and relax. How happen with game today?
- First, game must be played a long time to get something or you are nothing. Game in Vietnam almost depend on level of the character. You cannot defeat a high level character with strong skill. Level is the fitst thing that you can see on a chacracter in game. The second is the item on the character. With billion VND, anyone can have the strong item on his/her chacracter. It makes the big gap between the rich and the poor. Something it look like our socialty now.
- Second, playing game for win other people. It is so redicular. Some people think they cannot win other people in useful like sport, science, or scholar and they can win in game, it will make them have more confident. However, what do the confident use for? It is nothing in our world. Why do we need to get it and spent a lot of golden time?
- Third, game is too much thinking. Some game is very complex and people must do a lot of research and training to do that. Why just use it for other?
Please make game only basic meaning not the second work we need to do !!!
- First, game must be played a long time to get something or you are nothing. Game in Vietnam almost depend on level of the character. You cannot defeat a high level character with strong skill. Level is the fitst thing that you can see on a chacracter in game. The second is the item on the character. With billion VND, anyone can have the strong item on his/her chacracter. It makes the big gap between the rich and the poor. Something it look like our socialty now.
- Second, playing game for win other people. It is so redicular. Some people think they cannot win other people in useful like sport, science, or scholar and they can win in game, it will make them have more confident. However, what do the confident use for? It is nothing in our world. Why do we need to get it and spent a lot of golden time?
- Third, game is too much thinking. Some game is very complex and people must do a lot of research and training to do that. Why just use it for other?
Please make game only basic meaning not the second work we need to do !!!
Tuesday, November 16, 2010
Lạm phát, giảm phát và tính thanh khoản
Lạm phát là khi đồng tiền mất đi giá trị giao dịch của chính nó (Giá trị ghi trên tiền đương nhiên là không giảm 5000 đ thì nó vẫn là 5000 đ nhưng giá trị đã khác vì số lượng hàng hóa nó mua được thấp hơn rất nhiều) lấy KFC làm ví dụ nhá (Tui thích KFC :)) ) hồi trước 1 con gà 40 000 đ giờ nó là 72 000 đ :( (bớt con gà lại rồi T.T) thì nghĩa là đồng tiền mất giá chứ con gà thì nó nằm đó chứ đâu
Giảm phát lại là một quá trình ngược lại, chúng ta mua được nhiều gà hơn ^.^ (Tuy nhiên điều này không mấy chính phủ(KFC cũng vậy) muốn vì lúc đó chúng ta không sử dụng mà tích lũy để đó vì lúc này tiền có giá hơn con gà :)) (KFC đương nhiên là không muốn rồi :P)
Tính thanh khoản là gì? Đơn giản là có ai mua nếu chúng ta cần bán hay không (ví dụ vàng mà không ai cần thì lúc đó tính thanh khoản bằng 0 (đừng lo lắng chuyện đó, không ai mua thì có thể cho tui, đem về lót ghế cũng được)) Nhiều khi tính thanh khoản được nhà nước kích thích bằng cách bỏ số tiền lớn ra để mua. Vì vậy những món đồ có tính thanh khoản cao như vàng, đô la thì rất khó mất giá + tính thanh khoản cao. $-)
Lâu lâu up lên Blog cho nó có cái gì :D. Ai coi để lại comment nhé ^.^
Giảm phát lại là một quá trình ngược lại, chúng ta mua được nhiều gà hơn ^.^ (Tuy nhiên điều này không mấy chính phủ(KFC cũng vậy) muốn vì lúc đó chúng ta không sử dụng mà tích lũy để đó vì lúc này tiền có giá hơn con gà :)) (KFC đương nhiên là không muốn rồi :P)
Tính thanh khoản là gì? Đơn giản là có ai mua nếu chúng ta cần bán hay không (ví dụ vàng mà không ai cần thì lúc đó tính thanh khoản bằng 0 (đừng lo lắng chuyện đó, không ai mua thì có thể cho tui, đem về lót ghế cũng được)) Nhiều khi tính thanh khoản được nhà nước kích thích bằng cách bỏ số tiền lớn ra để mua. Vì vậy những món đồ có tính thanh khoản cao như vàng, đô la thì rất khó mất giá + tính thanh khoản cao. $-)
Lâu lâu up lên Blog cho nó có cái gì :D. Ai coi để lại comment nhé ^.^
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